
Blood, Sweat, and Pixels
By Jason Schreier
The Triumphant, Turbulent Stories Behind How Video Games Are Made. Harper, 2017.
Summary of Blood, Sweat, and Pixels book by Jason Schreier
An exciting examination of the complicated development process of video games and the creators who must overcome multiple challenges to meet the ever-growing expectations of consumers yearning to play.
Chapters in Blood, Sweat, and Pixels book summary
What do you get from this book? How video game makers beat the odds to complete their projects—or not
Video game creation is not an easy process—its unpredictable and difficult to make an interactive form of entertainment
Funding is a core challenge faced by video game creators, though new sources of money are advantageous for some companies
Most game companies are faced with crunch time, where they have to work long hours under stressful conditions to complete projects
Incredibly, Stardew Valley, one of the most popular cozy games out there, was made by a single person
Diablo III may have been successful but only after a decade of struggles and frustrations
What could have been a unique version of Diablo turned into something else entirely when publishers got involved
Learning a new engine and working for a publisher created some roadblocks during the production of a new Dragon Age game
Working independently gives you the freedom to make what you want—the problem is getting enough money
Sometimes when you want to do something different, it’s safer to work on what you know
Outside the United States was one company that wanted to compete with the big dogs—and boy, did they!
Not all, or even most, video games make it to completion due to unpredictable circumstances in the industry
Summary of the key insights
Selected critiques in brief
Final word
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Blood, Sweat, and Pixels — Book Summary Snapshot
Who should read Blood, Sweat, and Pixels book
- Tech entrepreneurs
- video game developers
- multimedia engineers
- gamer geeks
- pop culture junkies
- anyone who has dreamed of creating a video game
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