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Blood, Sweat, and Pixels

Blood, Sweat, and Pixels

By Jason Schreier

The Triumphant, Turbulent Stories Behind How Video Games Are Made. Harper, 2017.

0.0 / 0

19 mins read

15 Key insights

A brief summary of Blood, Sweat, and Pixels

An exciting examination of the complicated development process of video games and the creators who must overcome multiple challenges to meet the ever-growing expectations of consumers yearning to play.

Key insights in Blood, Sweat, and Pixels

1
What do you get from this book? How video game makers beat the odds to complete their projects—or not
2
Video game creation is not an easy process—its unpredictable and difficult to make an interactive form of entertainment
3
Funding is a core challenge faced by video game creators, though new sources of money are advantageous for some companies
4
Most game companies are faced with crunch time, where they have to work long hours under stressful conditions to complete projects
5
Incredibly, Stardew Valley, one of the most popular cozy games out there, was made by a single person
6
Diablo III may have been successful but only after a decade of struggles and frustrations
7
What could have been a unique version of Diablo turned into something else entirely when publishers got involved
8
Learning a new engine and working for a publisher created some roadblocks during the production of a new Dragon Age game
9
Working independently gives you the freedom to make what you want—the problem is getting enough money
10
Sometimes when you want to do something different, it’s safer to work on what you know
11
Outside the United States was one company that wanted to compete with the big dogs—and boy, did they!
12
Not all, or even most, video games make it to completion due to unpredictable circumstances in the industry
13
Summary of the key insights
14
Selected critiques in brief
15
Final word

Who should read Blood, Sweat, and Pixels

Tech entrepreneurs • video game developers • multimedia engineers • gamer geeks • pop culture junkies • anyone who has dreamed of creating a video game

About the author of Blood, Sweat, and Pixels

Jason Schreier is a contributing writer for such prestigious publications as the New York Times, Wired, Edge, and Kill Screen, where he extensively covers the video game industry. In addition, he is a news editor at the website Kotaku, and has written two books about video games: Blood, Sweat, and Pixels and Press Reset.

author avatar

Jason Schreier

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